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This takes me back.

One of the last projects I did in college was a terrain generator.

After, I was learning a new programming language, so I picked it up again to experiment with some world building.

I started trying to generate more realistic (and traverseable) terrain. I had worked out coastlines and rivers, made some headway on biomes, and gotten stuck on simulated erosion before I remembered that I like games a little too much and didn’t want to make them for a living.

I was pretty bummed when No Man’s Sky was panned. Using generated terrain as a canvas and dropping a story into it still feels like the right long-term solution for exploration games.



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