Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Absolutely! When you take into account just the artistic aspects (e.g. modeling, texturing, rigging, etc. with professionals specializing just in particular aspects like facial structures, etc.), it really is quite remarkable.

I imagine we'll get more efficiency as procedural and generative techniques become more powerful: characters, worlds, mechanics, etc. are all programmatically generated with little-to-no intervention.



> I imagine we'll get more efficiency as procedural and generative techniques become more powerful: characters, worlds, mechanics, etc. are all programmatically generated with little-to-no intervention.

This absolutely has to happen because humans are really crap at some things, like animating human beings. When I was developing a 3D game in the mid-90s I watched our character animator trying to do the animations by hand and you can almost never get it to look remotely realistic; even now with mo-cap and bones and all the tech, it still looks totally fake (a big recent example for me is Thanos in the MCU who moves like a wooden puppet). It needs that ML layer to sit above everything and fix all the little details that make humans look human and move human.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: