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With the exception of Half-Life Alyx, everything I've seen on VR has been either a gimmick or "meh"

And don't even get me started on how awful virtual workspaces are.



Half life alyx is extremely gimmicky if you stop to observe how it works. Enemies are stupidly generous in telegraphing their moves. The game, correctly, expects you to be very slow and unable to integrate moving and shooting.

Boneworks is a game that does the opposite, but is similarly disappointing. You get fast walking speed with the analog stick allowing you to be very agile. Presuming you don’t get nausea… this is by far your most useful asset in a fight. The real world movement is basically nothing and a lot of the fighting is better done as a sort of jousting with your weapon held in front of you and your move stick held forward.


Not liking it is pretty different to it not being here though. I think people expect VR to be something more than it is, but it is just some sensors tracking your body and a screen strapped to your face. That enables some unique experiences, but it's no braindance.


It would be nice if it would stop being sold to us as a braindance




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