Has anyone tried Verse in the Fortnite context yet? I haven't used it yet, but I've been reading the documents.
Understand, this is a language for object behaviors. You don't write "a game" in Verse. You write behaviors for each type of object, and they interact to produce behavior. So it's a large number of little programs, reacting to events and talking to each other.
The main kinds of programs seem to be "devices" and "landscapes". Devices are entities within the scene, and "landscapes" are scenes. "Devices" will not usually have huge amounts of code.
I have. At first it seemed a little restrictive because you can only really access other devices but I took a look at some of the example projects and it's relatively powerful for all its restrictions.
There's a king of the hill game mode they used as a demo with a UI for class selection and all that. At first I thought that was impossible to do with the provided tools but Verse exposes a lightweight UI system you can use. So it's totally possible.
Playing with UEFN is definitely quite restricted but it reminds me of my quake/halflife modding days. I find I really excel in a restricted game development environment.
Understand, this is a language for object behaviors. You don't write "a game" in Verse. You write behaviors for each type of object, and they interact to produce behavior. So it's a large number of little programs, reacting to events and talking to each other.
The main kinds of programs seem to be "devices" and "landscapes". Devices are entities within the scene, and "landscapes" are scenes. "Devices" will not usually have huge amounts of code.