When OoT came out I'd already played Link To The Past And Link's Awakening so I didn't find OoT very impressive.. it often had clunky camera and controls & the story was pretty lame(especially compared to Link's Awakening).
It also just wasn't that creative.. a very safe Zelda. Majora's Mask was much better though.
I'd agree that it is closer to Link to the Past in terms of storytelling, but I also think that Link's Awakening is the best Zelda story in the entire lot of games. I don't agree that the story was lame. Doing so would just be a condemnation of the series as a whole, which has always been light on narrative with very simple themes. Link's Awakening was the exception.
> It also just wasn't that creative.. a very safe Zelda.
It was the first 3d installment of the franchise. I think that it was unbelievably creative in how it approached the game design because it translated the ideas from 2D titles and took them 3D and found ways to make them new.
Majora's Mask got to be as creative as it was because it was just building on top of all the work that Ocarina of Time did to bring Zelda to 3D. In my case, I think it's a worse game, even if it is more "creative."
Thanks for that, It was interesting. There was no chance I'd ever pick up on any of that as a kid, let alone as an adult. I'm always pretty amazed by people that do these deep analysis.
It also just wasn't that creative.. a very safe Zelda. Majora's Mask was much better though.