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> It’ll make licensing more expensive because the net result is more permissive

The current state of affairs is that the net result is such that consumers are stripped of their rights. I find it more unacceptable.

If the licensing costs without fucking over consumers is prohibitive, then maybe those games should not exist. If no one is licensing the brands/assets/music/whatever because the licensing costs are too high, it's likely that in time the costs will come down.



> If the licensing costs without fucking over consumers is prohibitive, then maybe those games should not exist.

Wow, who is killing games now?


Absolutely, games that strip consumers of their rights should not exist.

I am not going to defend predatory practices. You think you threw me a gotcha, but you are actually only exposing yourself.


The framing was your own so it’s not the gotcha you feel it is. I also don’t know what you think I’m exposing because I’m broadly in agreement that games at their EOL, particularly single player should continue to work. I am interested in discussing where that breaks down but I think that’s probably where we differ. You seem more interested in being combative and making up gotchas.


> You seem more interested in being combative and making up gotchas.

Only because you are being purposely obtuse, gesturing at licensing as something that makes game development impossible without making games previously purchased by consumers unavailable.

If you make cakes that are poisoned with lead, and regulations say that you cannot sell lead-poisoned food, you cannot say "but all egg suppliers only sell lead-poisoned eggs, this will kill the cake industry".

If regulations say that games should be made accessible for people that purchased them past EOL, licensing agreements will have to adapt for it. Differentiating distribution as in "new copy being sold" and "previously sold copy being available for download".


> Only because you are being purposely obtuse, gesturing at licensing as something that makes game development impossible without making games previously purchased by consumers unavailable.

Please show me where I said that! If that’s what you think I’ve been saying it’s definitely not. And you accuse me of arguing against straw men!


That is a separate issue from what the Stop Killing Games political movement is bringing attention to. Few people are bemoaning that they can’t play the game that was never made. The rest are complaining that games they’ve played for years are being made unavailable when the authentication servers are killed.




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