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By restricting your worldview to Microsoft's predefined notion of what it should be, you'll never know the true extent of what you can do as a graphics programmer

can't you just as well say that By restricting your worldview to OpenGl's predefined notion of what it should be, you'll never know the true extent of what you can do as a graphics programmer ? I probably don't have enough experience with it, but to me it seemds in the end both DirectX11 and latest OpenGL pretty much have equal capabilities apart from some details? Not like DirectX7 for instance, which obviously is capable of less.



OpenGL is driven by the hardware vendors. It's developed a lot like html5, extensions get exposed and tested and get standardised based on that experience.




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